Hall of Fame
Software Design
In last year's Software Design Invitational, Singapore was represented in the worldwide finals by a team of 4 bright students from Singapore Polytechnic.
Team Name: JonShonRonVon
School: Singapore Polytechnic
App/Sol Name: Bolésis Borderless Learning System
Description:
The Borderless Learning System (aka Bolésis) is designed to enable the widespread adoption of 'open' learning resources that was previously unavailable, by taking advantage of the concept of Web Services. We envision a solution that pools available educational resources together and presents it to the learner in a way that increases the efficiency of learning. Bolésis addresses the need of a global platform for distribution of e-Learning resources; an area in which other e-Learning solutions have failed to deliver. Furthermore, value will be added to the system through the integrated learner's aid as well as the context sensitive collaboration tools.
Algorithm
Name: Alexander Chia Yan Sheng
School: Raffles Junior College
Description:
Alexander Chia Yan Sheng was a finalist in the Algorithm category in the Imagine Cup 2007.
In the initial rounds of the Algorithm competition, he wrote path-finding algorithms to guide a robot named Herbert through mazes; as well as a script to optimize brain neuron placement in a real unsolved problem in medical science; pitting himself against thousands of other competitors from all over the world to discover the best algorithm to solve these puzzles. Alex then competed in the worldwide finals in Korea in a grueling 24 hour competition, racing against time to solve a plethora of complex problems.
He represented Singapore under Raffles JC and emerged as one of the top 6 worldwide.
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Web Development
Team Name: Accelerators
Team Members: Leong Wei Kiat, Wong Kai Bin, Muhammad Rohaizad Bin Abdul Rahim, Shirley Tung Xue Li
School: Institute of Technical Education (ITE)
Description:
For last year's Web Development category, Team Accelerators designed a solution that aims to stimulate audience interest in the physics involved in realistic motions for digital and media content. The solution provides an interface to allow learning of the Mathematical concepts behind the most common motions simulated in digital contents such as in navigation systems, games, animated films(2D/3D), and interface/page transitions.
This solution features learning tools that allow its users to keep track of their learning progress and also share knowledge with the community with the Contributions section in the solution.
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